◆ BotTestSpamUserActions()
155 {
156
158
161
162
164
165
167
169 }
FSMTransition< BotStateBase, BotEventBase, BotActionBase, BotGuardBase > BotTransition
Definition BotFSM.c:7
represents event that triggers transition from state to state
Definition BotEvents.c:5
Definition Bot_TimedWait.c:2
Bot Finite State Machine (Hierarchical)
ref BotFSM m_FSM
hierarchical parent state of this state (or null)
Definition BotStates.c:15
Bot m_Bot
man that this state belongs to
Definition BotStates.c:13
Definition Bot_TestSpamUserActions.c:3
ref BotTestSpamUserActions_Start m_Start
Definition Bot_TestSpamUserActions.c:150
ref BotTestSpamUserActions_GetEntityFromSlot m_GetRef
Definition Bot_TestSpamUserActions.c:151
Перекрестные ссылки BotStateBase::m_Bot, BotStateBase::m_FSM, m_GetRef и m_Start.
◆ OnEntry()
172 {
174
176 {
177 m_Owner.GetInventory().CreateAttachment(
"PolicePantsOrel");
179 }
180
182 }
void botDebugPrint(string s)
Definition Bot.c:122
PlayerBase m_Owner
Definition BotStates.c:12
EntityAI m_Entity
Definition Bot_TestSpamUserActions.c:149
proto native CGame GetGame()
Перекрестные ссылки botDebugPrint(), GetGame(), m_Entity и BotStateBase::m_Owner.
◆ OnExit()
◆ OnUpdate()
◆ m_Entity
◆ m_GetRef
◆ m_Start
Объявления и описания членов класса находятся в файле: