DayZ 1.27
DayZ Explorer by KGB
 
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◆ ActionCondition()

override bool ActionFillFuel::ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

См. определение в файле ActionFillFuel.c строка 32

33 {
34 if ( !target || !IsTransport(target) )
35 return false;
36
37 if ( item.GetQuantity() <= 0 )
38 return false;
39
40 if ( item.GetLiquidType() != LIQUID_GASOLINE )
41 return false;
42
43 if (target.GetObject().IsDamageDestroyed())
44 return false;
45
46 Car car = Car.Cast(target.GetObject());
47 Boat boat = Boat.Cast(target.GetObject());
48 if (car)
49 {
50 if (car.GetFluidFraction( CarFluid.FUEL ) >= 0.98)
51 return false;
52 }
53 else if (boat)
54 {
55 if ( boat.GetFluidFraction( BoatFluid.FUEL ) >= 0.98 )
56 return false;
57 }
58 else
59 return false;
60
61 array<string> selections = new array<string>;
62 target.GetObject().GetActionComponentNameList(target.GetComponentIndex(), selections);
63
64 Transport vehicle = Transport.Cast(target.GetObject());
65
66 if ( vehicle )
67 {
68 for (int s = 0; s < selections.Count(); s++)
69 {
70 if ( selections[s] == vehicle.GetActionCompNameFuel() )
71 {
72 float dist = vector.DistanceSq( vehicle.GetRefillPointPosWS(), player.GetPosition() );
73
74 if ( dist < vehicle.GetActionDistanceFuel() * vehicle.GetActionDistanceFuel() )
75 return true;
76 }
77 }
78 }
79
80 return false;
81 }
BoatFluid
Type of vehicle's fluid. (native, do not change or extend)
Определения Boat.c:14
CarFluid
Type of vehicle's fluid. (native, do not change or extend)
Определения Car.c:19
bool IsTransport(ActionTarget target)
Определения ActionBase.c:1153
const int LIQUID_GASOLINE
Определения constants.c:543

Перекрестные ссылки ActionTarget, vector::DistanceSq(), ActionBase::IsTransport() и LIQUID_GASOLINE.