38 float result = player.GetImmunity() * deltaT;
39 player.ImmuneSystemTick(result, deltaT);
48 if(player.HasDisease())
49 notifiersManager.ActivateByType(
eNotifiers.NTF_SICK);
51 notifiersManager.DeactivateByType(
eNotifiers.NTF_SICK);
62 if( player.HasHealings() )
63 notifiersManager.ActivateByType(
eNotifiers.NTF_PILLS);
65 notifiersManager.DeactivateByType(
eNotifiers.NTF_PILLS);
bool m_TrackActivatedTime
overall time this modifier was active
void DisableDeactivateCheck()
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
enum eModifierSyncIDs DEFAULT_TICK_TIME_ACTIVE
void NotifiersManager(PlayerBase player)
override void OnReconnect(PlayerBase player)
override void OnActivate(PlayerBase player)
override bool ActivateCondition(PlayerBase player)
override void OnTick(PlayerBase player, float deltaT)
override bool DeactivateCondition(PlayerBase player)