1class HandStartReplacingItemElsewhereWithNewInHands
extends HandStateBase
10 Man player = e.m_Player;
17 edr.m_Lambda.Execute(inv);
21 Error(
"[hndfsm] HandStartReplacingItemElsewhereWithNewInHands - not a HandEvenReplaceWithNewBase event");
38class HandReplacingItemElsewhereWithNewInHands
extends HandStateBase
48 HandEventBase _fin_ =
new HandEventHumanCommandActionFinished;
void hndDebugPrint(string s)
FSMTransition< HandStateBase, HandEventBase, HandActionBase, HandGuardBase > HandTransition
Abstracted event, not to be used, only inherited.
Hand finite state machine.
override void OnExit(HandEventBase e)
void HandStateBase(Man player=NULL, HandStateBase parent=NULL)
nested state machine (or null)
override void OnEntry(HandEventBase e)
ref HandStartReplacingItemElsewhereWithNewInHands m_Replacing
void HandStartReplacingItemElsewhereWithNewInHands(Man player=NULL, HandStateBase parent=NULL)
ref HandFSM m_FSM
hierarchical parent state of this state (or null)
void HandReplacingItemElsewhereWithNewInHands(Man player=NULL, HandStateBase parent=NULL)
override void OnAbort(HandEventBase e)
override bool IsWaitingForActionFinish()
represent hand state base
HumanInventory... with FSM (synchronous, no anims)
static bool IsInventoryHFSMLogEnable()
void Error(string err)
Messagebox with error message.