43 {
44
46
47
48 HandEventBase _fin_ =
new HandEventHumanCommandActionFinished;
49
50 m_FSM =
new HandFSM(
this);
51
53
55 }
void HandEventBase(Man p=null, InventoryLocation src=null)
FSMTransition< HandStateBase, HandEventBase, HandActionBase, HandGuardBase > HandTransition
ref HandStartReplacingItemElsewhereWithNewInHands m_Replacing
void HandStartReplacingItemElsewhereWithNewInHands(Man player=NULL, HandStateBase parent=NULL)
ref HandFSM m_FSM
hierarchical parent state of this state (or null)