26 if (
m_Player.IsInFullbodyDamageAnimation())
32 hcls.m_fFwMaxDistance = 2.5;
34 hcls.m_fFwMaxDistance = 1.2;
37 hcls.m_fBackwardsCheckDist = 0.35;
39 hcls.m_fBackwardsCheckDist = 0;
41 SHumanCommandClimbResult climbRes =
new SHumanCommandClimbResult();
44 if (climbRes.m_bIsClimb || climbRes.m_bIsClimbOver)
47 if (!
m_Player.CanClimb(climbType, climbRes))
54 else if (climbType == 2)