DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено
Debug UI API

Immediate mode debug UI APIPer frame usage example: Подробнее...

Структуры данных

class  DbgUI
 

Функции

void DbgUI::DbgUI ()
 
void DbgUI::~DbgUI ()
 
static proto native void DbgUI::DoUnitTest ()
 Creates all possible DbgUI widgets. Just for the testing purposes.
 
static proto native void DbgUI::Text (string label)
 
static proto native void DbgUI::ColoredText (int color, string label)
 
static proto void DbgUI::Check (string label, out bool checked)
 
static proto void DbgUI::Combo (string label, out int selection, TStringArray elems)
 
static proto void DbgUI::List (string label, out int selection, TStringArray elems)
 
static proto void DbgUI::SliderFloat (string label, out float value, float min, float max, int pxWidth=150)
 
static proto native void DbgUI::Spacer (int height)
 
static proto native void DbgUI::Panel (string label, int width, int height, int color=0xaa555555)
 
static proto native bool DbgUI::Button (string txt, int minWidth=0)
 
static proto void DbgUI::InputText (string txt, out string value, int pxWidth=150)
 
static proto void DbgUI::InputInt (string txt, out int value, int pxWidth=150)
 
static proto void DbgUI::InputFloat (string txt, out float value, int pxWidth=150)
 
static proto native void DbgUI::PlotLive (string label, int sizeX, int sizeY, float val, int timeStep=100, int historySize=30, int color=0xFFFFFFFF)
 
static proto native void DbgUI::SameLine ()
 
static proto native void DbgUI::SameSpot ()
 
static proto native void DbgUI::PushID_Int (int int_id)
 
static proto native void DbgUI::PushID_Str (string str_id)
 
static proto native void DbgUI::PopID ()
 
static proto void DbgUI::BeginCleanupScope ()
 
static proto native void DbgUI::EndCleanupScope ()
 
static proto native void DbgUI::Begin (string windowTitle, float x=0, float y=0)
 
static proto native void DbgUI::End ()
 

Подробное описание

Immediate mode debug UI API

Per frame usage example:

bool m_ShowDbgUI = false;
int m_DbgListSelection = 0;
float m_DbgSliderValue = 0.0;
autoptr array<string> m_DbgOptions = {"jedna", "dva", "tri"};
void OnUpdate(float timeslice)
{
DbgUI.Begin("Test");
DbgUI.Check("Show DbgUI", m_ShowDbgUI);
{
DbgUI.Text("DbgUI Test");
string name = "";
DbgUI.InputText("name", name);
if (DbgUI.Button("Print name"))
{
}
DbgUI.List("test list", m_DbgListSelection, m_DbgOptions);
DbgUI.Text("Choice = " + m_DbgListSelection.ToString());
DbgUI.SliderFloat("slider", m_DbgSliderValue, 0, 100);
DbgUI.Text("Slider value = " + ftoa(m_DbgSliderValue));
}
}
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
bool m_ShowDbgUI
Определения PluginDayZCreatureAIDebug.c:88
Определения DbgUI.c:60
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto void Print(void var)
Prints content of variable to console/log.
static proto void List(string label, out int selection, TStringArray elems)
static proto native void End()
static proto native void Begin(string windowTitle, float x=0, float y=0)
static proto native bool Button(string txt, int minWidth=0)
static proto native void Text(string label)
static proto void InputText(string txt, out string value, int pxWidth=150)
static proto native void Spacer(int height)
static proto void Check(string label, out bool checked)
static proto void SliderFloat(string label, out float value, float min, float max, int pxWidth=150)
proto native void OnUpdate()
Определения tools.c:349

For non-per frame usage example:

int m_DbgEventCount = 0;
void OnEvent(EventType eventTypeId, Param params)
{
m_DbgEventCount++;
DbgUI.Begin("events", 300, 0);
DbgUI.Text("Events count = " + m_DbgEventCount.ToString());
}
override void OnEvent(EventType eventTypeId, Param params)
Handles VON-related events.
Определения ConnectErrorScriptModule.c:35
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
Определения param.c:12
static proto void BeginCleanupScope()
static proto native void EndCleanupScope()
TypeID EventType
Определения EnWidgets.c:55