DayZ 1.29
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ OnPlacementComplete()

override void OnPlacementComplete ( Man player,
vector position = "0 0 0",
vector orientation = "0 0 0" )

См. определение в файле LargeTent.c строка 130

131 {
132 super.OnPlacementComplete( player, position, orientation );
133
134 PlayerBase pb = PlayerBase.Cast( player );
135
136 if ( g_Game.IsServer() )
137 {
138 if ( !m_ClutterCutter )
139 {
140 m_ClutterCutter = g_Game.CreateObjectEx( "LargeTentClutterCutter", pb.GetLocalProjectionPosition(), ECE_PLACE_ON_SURFACE );
141 m_ClutterCutter.SetOrientation( pb.GetLocalProjectionOrientation() );
142 }
143 }
144 }
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
DayZGame g_Game
Определения DayZGame.c:3942
Object m_ClutterCutter
Определения FireplaceBase.c:207
Определения PlayerBaseClient.c:2

Перекрестные ссылки ECE_PLACE_ON_SURFACE, g_Game и m_ClutterCutter.