Creates an instance of light on the given position. Optionally, use fade_in_time_in_s parameter to make the light fade into existence.
См. определение в файле ScriptedLightBase.c строка 224
225 {
227
229 {
231
232 if (!light_instance)
233 {
234 Error(
"Error! Light entity of name " +
name.ToString() +
" cannot be spawned! This name is incorrect or not inherited from ScriptedLightBase." );
235 return null;
236 }
237
238 if (fade_in_time_in_s != 0)
239 {
240 light_instance.FadeIn(fade_in_time_in_s);
241 }
242 }
243 else
244 {
246 {
247 Error(
"An instance of ScriptedLightBase was attempted to spawn on server side! Lights are CLIENT SIDE ONLY!");
248 }
249 }
250
251 return light_instance;
252 }
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
void ScriptedLightBase()
Constructor. Everything here is executed before the constructor of all children.
void Error(string err)
Messagebox with error message.
Перекрестные ссылки Error(), g_Game, name и ScriptedLightBase().