7 SetAnimationPhase(
"ShowDamage",0);
8 SetAnimationPhase(
"HideDamage",1);
35 if (!super.CanReleaseAttachment(attachment))
38 string attType = attachment.GetType();
48 if ( !super.CanDisplayAttachmentCategory(category_name))
58 if (!super.CanDisplayCargo())
71 SetAnimationPhase(
"HideAntiwater",1);
80 GetInventory().CreateInInventory(
"Sparkplug");
BoatFluid
Type of vehicle's fluid. (native, do not change or extend)
proto native void Fill(MotorbikeFluid fluid, float amount)
Adds to the specified fluid the specified amount.
proto native bool EngineIsOn()
Returns true when engine is running, false otherwise.
proto native float GetFluidCapacity(MotorbikeFluid fluid)
UniversalTemperatureSourceLambdaBaseImpl UniversalTemperatureSourceLambdaBase UniversalTemperatureSourceLambdaEngine()
override bool CanDisplayCargo()
override bool CanDisplayAttachmentCategory(string category_name)
override void OnDamageDestroyed(int oldLevel)
override void OnDebugSpawn()
override int GetSeatAnimationType(int posIdx)
ref UniversalTemperatureSourceSettings m_UTSSettings
override bool CanReachSeatFromSeat(int currentSeat, int nextSeat)
override int GetAnimInstance()
override bool CanReleaseAttachment(EntityAI attachment)
ref UniversalTemperatureSource m_UTSource
ref UniversalTemperatureSourceLambdaEngine m_UTSLEngine
original Timer deletes m_params which is unwanted
DayZPlayerConstants
defined in C++