11 SetAnimationPhase(
"ShowDamage",0);
12 SetAnimationPhase(
"HideDamage",1);
39 if (!super.CanReleaseAttachment(attachment))
42 string attType = attachment.GetType();
44 if (EngineIsOn() && attType ==
"SparkPlug")
52 if ( !super.CanDisplayAttachmentCategory(category_name))
62 if (!super.CanDisplayCargo())
75 SetAnimationPhase(
"HideAntiwater",1);
80 float amount = GetFluidCapacity(
BoatFluid.FUEL);
84 GetInventory().CreateInInventory(
"Sparkplug");
BoatFluid
Type of vehicle's fluid. (native, do not change or extend)
UniversalTemperatureSourceLambdaBaseImpl UniversalTemperatureSourceLambdaBase UniversalTemperatureSourceLambdaEngine()
override bool CanDisplayCargo()
override bool CanDisplayAttachmentCategory(string category_name)
override void OnDamageDestroyed(int oldLevel)
override void OnDebugSpawn()
override int GetSeatAnimationType(int posIdx)
ref UniversalTemperatureSourceSettings m_UTSSettings
override bool CanReachSeatFromSeat(int currentSeat, int nextSeat)
override int GetAnimInstance()
override bool CanReleaseAttachment(EntityAI attachment)
ref UniversalTemperatureSource m_UTSource
ref UniversalTemperatureSourceLambdaEngine m_UTSLEngine
original Timer deletes m_params which is unwanted
DayZPlayerConstants
defined in C++