DayZ
1.29
DayZ Explorer by KGB
Загрузка...
Поиск...
Не найдено
CCTTree.c
См. документацию.
1
class
CCTTree
:
CCTBase
2
{
3
protected
float
m_MaximalActionDistanceSq
;
4
5
void
CCTTree
(
float
maximal_target_distance )
6
{
7
m_MaximalActionDistanceSq
= maximal_target_distance * maximal_target_distance;
8
}
9
10
override
bool
Can
(
PlayerBase
player,
ActionTarget
target )
11
{
12
if
( !target )
13
return
false
;
14
15
Object
targetObject = target.GetObject();
16
if
( !player || !targetObject || targetObject.IsDamageDestroyed() )
17
return
false
;
18
19
if
(
g_Game
.IsServer() &&
g_Game
.IsMultiplayer() )
20
return
true
;
21
22
return
(
vector
.
DistanceSq
(target.GetCursorHitPos(), player.GetPosition()) <=
m_MaximalActionDistanceSq
);
23
}
24
};
ActionTarget
class ActionTargets ActionTarget
g_Game
DayZGame g_Game
Определения
DayZGame.c:3942
CCTBase
Определения
CCTBase.c:2
CCTTree::Can
override bool Can(PlayerBase player, ActionTarget target)
Определения
CCTTree.c:10
CCTTree::m_MaximalActionDistanceSq
float m_MaximalActionDistanceSq
Определения
CCTTree.c:3
CCTTree::CCTTree
void CCTTree(float maximal_target_distance)
Определения
CCTTree.c:5
Object
Определения
ObjectTyped.c:2
PlayerBase
Определения
PlayerBaseClient.c:2
vector::DistanceSq
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.
vector
Определения
EnConvert.c:119
Ishodniki
scripts
4_World
DayZ
Classes
UserActionsComponent
TargetConditionsComponents
CCTTree.c
Создано системой
1.13.2