23 super.OnEnterServer(
object);
void EvaluateDamage_Loop(Object object)
override void OnEnterServer(Object object)
void ~AreaDamageRegular()
void AreaDamageRegular(EntityAI parent)
override void SetLoopInterval(float time)
ref array< string > m_HitZones
override void SetHitZones(array< string > hitzones)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.