13 m_LoopInterval = time;
23 m_HitZones = hitzones;
28 super.OnEnterServer(
object);
30 EvaluateDamage_DeferLoop(
object);
AreaDamageOnce m_DeferDuration
Time the damage should be deferred in seconds.
void AreaDamageRegularDeferred(EntityAI parent)
override void OnEnterServer(Object object)
override void SetDeferDuration(float time)
void ~AreaDamageRegularDeferred()
override void SetLoopInterval(float time)
override void SetHitZones(array< string > hitzones)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.