DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ Init()

void Init ( DayZPlayerImplement player)
protected

См. определение в файле DayZPlayerMeleeFightLogic_LightHeavy.c строка 36

37 {
38 m_DZPlayer = player;
39 m_Player = PlayerBase.Cast(player);
40 m_MeleeCombat = m_Player.GetMeleeCombat();
42
43 m_IsInBlock = false;
44 m_IsEvading = false;
47
49 }
DayZPlayerImplement m_DZPlayer
Parent.
EMeleeHitType
Определения DayZPlayerImplementMeleeCombat.c:2
EMeleeHitType m_HitType
Hit type of the most recent attack.
ref DayZPlayerImplementMeleeCombat m_MeleeCombat
void RegisterCooldowns()
Mission m_Mission
bool m_IsEvading
bool m_IsInBlock
bool m_WasPreviousHitProcessed
DayZPlayer m_Player
Определения Hand_Events.c:42
proto native Mission GetMission()
Определения PlayerBaseClient.c:2
proto native CGame GetGame()

Перекрестные ссылки GetGame(), CGame::GetMission(), m_DZPlayer, m_HitType, m_IsEvading, m_IsInBlock, m_MeleeCombat, m_Mission, m_Player, m_WasPreviousHitProcessed и RegisterCooldowns().