Dayz 1.25
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Класс ActionInsertSparkplug
+ Граф наследования:ActionInsertSparkplug:

Закрытые члены

void ActionInsertSparkplug ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnExecuteServer (ActionData action_data)
 
override void OnExecuteClient (ActionData action_data)
 

Подробное описание

Конструктор(ы)

◆ ActionInsertSparkplug()

void ActionInsertSparkplug ( )
inlineprivate
9 {
10 }

Методы

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate
20 {
21 EntityAI target_EAI = EntityAI.Cast( target.GetObject() );
22 string selection = target_EAI.GetActionComponentName(target.GetComponentIndex());
23
24 if ( selection == "sparkplug" && target_EAI.GetInventory().CanAddAttachment(item) )
25 {
26 return true;
27 }
28
29 return false;
30 }
Definition Building.c:6
Definition EntityAI.c:95

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate
13 {
16 m_Text = "#attach";
17 }
string m_Text
Definition ActionBase.c:49
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
Definition CCINonRuined.c:2
Definition CCTNonRuined.c:2
Definition ActionConstants.c:105
const float DEFAULT
Definition ActionConstants.c:107

Перекрестные ссылки UAMaxDistances::DEFAULT, m_ConditionItem, m_ConditionTarget и m_Text.

◆ OnExecuteClient()

override void OnExecuteClient ( ActionData action_data)
inlineprivate
38 {
39 EntityAI target_EAI = EntityAI.Cast( action_data.m_Target.GetObject() ); // cast to ItemBase
40 target_EAI.LocalTakeEntityAsAttachment (action_data.m_MainItem);
41 }

◆ OnExecuteServer()

override void OnExecuteServer ( ActionData action_data)
inlineprivate
33 {
34 EntityAI target_EAI = EntityAI.Cast( action_data.m_Target.GetObject() ); // cast to ItemBase
35 target_EAI.LocalTakeEntityAsAttachment (action_data.m_MainItem);
36 }

Объявления и описания членов класса находятся в файле: