DayZ 1.27
DayZ Explorer by KGB
 
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◆ OnFinishProgressServer()

override void ActionRestrainSelf::OnFinishProgressServer ( ActionData action_data)
inlineprivate

См. определение в файле ActionRestrainSelf.c строка 77

78 {
79 PlayerBase player = PlayerBase.Cast( action_data.m_Player );
80 EntityAI item_in_hands = action_data.m_MainItem;
81 if (item_in_hands)
82 {
83 ClearInventoryReservationEx(action_data);
84 //action_data.m_Player.RemoveQuickBarEntityShortcut(item_in_hands);
85 string new_item_name = MiscGameplayFunctions.ObtainRestrainItemTargetClassname(item_in_hands);
86 TurnItemIntoItemLambdaRestrainLambda lambda = new TurnItemIntoItemLambdaRestrainLambda(item_in_hands, new_item_name, action_data.m_Player);
87 MiscGameplayFunctions.TurnItemIntoItemEx(player, lambda);
88 }
89 }
class LogManager EntityAI
void ClearInventoryReservationEx(ActionData action_data)
Определения ActionBase.c:1025

Перекрестные ссылки ActionData и ActionBase::ClearInventoryReservationEx().