См. определение в файле ActionManagerBase.c строка 112
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140 m_Player.SetLookLimits(angleUD.
x, angleUD.
y, -160, 160);
141 m_Player.SetAimLimits(angleUD.
x, angleUD.
y, -180, 180);
142 }
143
144 return;
145 }
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151 m_Player.SetLookLimits(-85, 85, -160, 160);
152 m_Player.SetAimLimits(-85, 85, -180, 180);
153 }
154 }
ref ActionData m_CurrentActionData
bool m_IsRestrictedLookLimits
bool IsFullBody(PlayerBase player)
Vector2 GetCameraUDAngle()
bool IsCameraLockOnPerform()
Перекрестные ссылки ActionContinuousBase::GetCameraUDAngle(), ActionContinuousBase::IsCameraLockOnPerform(), ActionBase::IsFullBody(), LocalInterrupt(), m_CurrentActionData, m_Interrupted, m_IsRestrictedLookLimits, m_Player, UA_AM_ACCEPTED, UA_AM_PENDING, UA_AM_REJECTED, Vector2::x и Vector2::y.