18 vector playerPosition = player.GetPosition();
19 vector playerHeadPos = MiscGameplayFunctions.GetPlayerHeadPosition(player);
20 vector cursorHitPosition = target.GetCursorHitPos();
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
float m_MaximalActionDistanceSq
override bool Can(PlayerBase player, ActionTarget target)
void CCTCursorNoObject(float maximal_target_distance)
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.