19 MiscGameplayFunctions.GetHeadBonePos(player, playerHeadPos);
21 float distanceRoot =
vector.
DistanceSq(target.GetCursorHitPos(), player.GetPosition());
22 float distanceHead =
vector.
DistanceSq(target.GetCursorHitPos(), playerHeadPos);
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
float m_MaximalActionDistanceSq
override bool Can(PlayerBase player, ActionTarget target)
void CCTCursorNoObject(float maximal_target_distance)
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.
proto native CGame GetGame()