11 {
12 if ( !target )
13 return false;
14
16 return true;
17
18 vector playerHeadPos;
19 MiscGameplayFunctions.GetHeadBonePos(player, playerHeadPos);
20
21 float distanceRoot = vector.DistanceSq(target.GetCursorHitPos(), player.GetPosition());
22 float distanceHead = vector.DistanceSq(target.GetCursorHitPos(), playerHeadPos);
23
25 }
float m_MaximalActionDistanceSq
proto native CGame GetGame()