11 {
12 if (!target)
13 return false;
14
16 return true;
17
18 vector playerPosition = player.GetPosition();
19 vector playerHeadPos = MiscGameplayFunctions.GetPlayerHeadPosition(player);
20 vector cursorHitPosition = target.GetCursorHitPos();
21
22 float distanceRoot = vector.DistanceSq(cursorHitPosition, playerPosition);
23 float distanceHead = vector.DistanceSq(cursorHitPosition, playerHeadPos);
24
26 }
float m_MaximalActionDistanceSq