5 super.OnWasAttached( parent, slot_id );
10 SetHealth01(
"",
"", coef);
20 entity.GetInventory().CreateInInventory(
"PlateCarrierPouches" );
21 entity.GetInventory().CreateInInventory(
"PlateCarrierHolster" );
Super root of all classes in Enforce script.
override void OnWasAttached(EntityAI parent, int slot_id)
override void OnDebugSpawn()
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
static float RandomFloatInclusive(float min, float max)
Returns a random float number between and min [inclusive] and max [inclusive].