DayZ 1.27
DayZ Explorer by KGB
 
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PlateCarrierVest.c
См. документацию.
2{
3 override void OnWasAttached( EntityAI parent, int slot_id )
4 {
5 super.OnWasAttached( parent, slot_id );
6
7 if ( GetGame().IsServer() && parent.IsInherited( DayZInfected ) )
8 {
9 float coef = Math.RandomFloatInclusive( 0.2, 0.4 );
10 SetHealth01( "", "", coef);
11 }
12 }
13
14 //Debug menu Spawn Ground Special
15 override void OnDebugSpawn()
16 {
17 EntityAI entity;
18 if ( Class.CastTo(entity, this) )
19 {
20 entity.GetInventory().CreateInInventory( "PlateCarrierPouches" );
21 entity.GetInventory().CreateInInventory( "PlateCarrierHolster" );
22 }
23 }
24};
25class PlateCarrierVest_Black extends PlateCarrierVest {};
26class PlateCarrierVest_Camo extends PlateCarrierVest {};
27class PlateCarrierVest_Green extends PlateCarrierVest {};
28class PlateCarrierVest_Winter extends PlateCarrierVest {};
Super root of all classes in Enforce script.
Определения EnScript.c:11
Определения ZombieBase.c:2
Определения Building.c:6
Определения EnMath.c:7
override void OnWasAttached(EntityAI parent, int slot_id)
Определения PlateCarrierVest.c:3
override void OnDebugSpawn()
Определения PlateCarrierVest.c:15
Определения ChestHolster.c:1
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
static float RandomFloatInclusive(float min, float max)
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:106