См. определение в файле DayZPlayerCameraVehicles.c строка 54
55 {
56 if (pPrevCamera)
57 {
58 vector baseAngles = pPrevCamera.GetBaseAngles();
61
62 vector addAngles = pPrevCamera.GetAdditiveAngles();
65 }
66
71
75
79
81 {
86 }
87 }
float m_fLeftRightAngle
left right angle in rad (in freelook only)
float m_fUpDownAngle
up down angle in rad
float m_fLeftRightAngleAdd
left right angle in rad (in freelook only)
float m_fUpDownAngleAdd
up down angle in rad
vector m_LagOffsetOrientation
float m_fLagOffsetVelocityYaw[1]
vector m_LagOffsetPosition
lag offsets
float m_fLagOffsetVelocityPitch[1]
float m_fLagOffsetVelocityY[1]
float m_fLagOffsetVelocityRoll[1]
float m_fLagOffsetVelocityX[1]
float m_fLagOffsetVelocityZ[1]
static const float DEG2RAD
Перекрестные ссылки DayZPlayerCamera(), Math::DEG2RAD, m_fLagOffsetVelocityPitch, m_fLagOffsetVelocityRoll, m_fLagOffsetVelocityX, m_fLagOffsetVelocityY, m_fLagOffsetVelocityYaw, m_fLagOffsetVelocityZ, m_fLeftRightAngle, m_fLeftRightAngleAdd, m_fUpDownAngle, m_fUpDownAngleAdd, m_LagOffsetOrientation, m_LagOffsetPosition, m_pPlayer и vector::Zero.