DayZ 1.28
DayZ Explorer by KGB
 
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◆ OnActivate()

override void OnActivate ( DayZPlayerCamera pPrevCamera,
DayZPlayerCameraResult pPrevCameraResult )

См. определение в файле DayZPlayerCameraVehicles.c строка 54

55 {
56 if (pPrevCamera)
57 {
58 vector baseAngles = pPrevCamera.GetBaseAngles();
59 m_fUpDownAngle = baseAngles[0];
60 m_fLeftRightAngle = baseAngles[1];
61
62 vector addAngles = pPrevCamera.GetAdditiveAngles();
63 m_fUpDownAngleAdd = addAngles[0];
64 m_fLeftRightAngleAdd = addAngles[1];
65 }
66
71
75
79
80 if (m_pPlayer)
81 {
82 vector rotDiffLS = m_pPlayer.GetOrientation() * Math.DEG2RAD;
83 m_LagOffsetOrientation[0] = rotDiffLS[0];
84 m_LagOffsetOrientation[1] = rotDiffLS[1];
85 m_LagOffsetOrientation[2] = rotDiffLS[2];
86 }
87 }
float m_fLeftRightAngle
left right angle in rad (in freelook only)
Определения DayZPlayerCamera1stPerson.c:194
float m_fUpDownAngle
up down angle in rad
Определения DayZPlayerCamera1stPerson.c:192
float m_fLeftRightAngleAdd
left right angle in rad (in freelook only)
Определения DayZPlayerCamera1stPerson.c:195
float m_fUpDownAngleAdd
up down angle in rad
Определения DayZPlayerCamera1stPerson.c:193
vector m_LagOffsetOrientation
Определения DayZPlayerCameraVehicles.c:232
float m_fLagOffsetVelocityYaw[1]
Определения DayZPlayerCameraVehicles.c:236
vector m_LagOffsetPosition
lag offsets
Определения DayZPlayerCameraVehicles.c:231
float m_fLagOffsetVelocityPitch[1]
Определения DayZPlayerCameraVehicles.c:237
float m_fLagOffsetVelocityY[1]
Определения DayZPlayerCameraVehicles.c:234
float m_fLagOffsetVelocityRoll[1]
Определения DayZPlayerCameraVehicles.c:238
float m_fLagOffsetVelocityX[1]
Определения DayZPlayerCameraVehicles.c:233
float m_fLagOffsetVelocityZ[1]
Определения DayZPlayerCameraVehicles.c:235
Определения EnMath.c:7
static const vector Zero
Определения EnConvert.c:110
Определения EnConvert.c:106
DayZPlayer m_pPlayer
data
Определения dayzplayer.c:135
static const float DEG2RAD
Определения EnMath.c:17

Перекрестные ссылки DayZPlayerCamera(), Math::DEG2RAD, m_fLagOffsetVelocityPitch, m_fLagOffsetVelocityRoll, m_fLagOffsetVelocityX, m_fLagOffsetVelocityY, m_fLagOffsetVelocityYaw, m_fLagOffsetVelocityZ, m_fLeftRightAngle, m_fLeftRightAngleAdd, m_fUpDownAngle, m_fUpDownAngleAdd, m_LagOffsetOrientation, m_LagOffsetPosition, m_pPlayer и vector::Zero.