39 m_Light.AttachOnMemoryPoint(
this,
"light");
void AddAction(typename actionName)
Wrapper class for managing sound through SEffectManager.
override void OnSwitchOn()
EffectSound m_SoundTurnOn
EffectSound m_SoundTurnOff
override void OnWorkStart()
override void SetActions()
const string SOUND_BURNING
const string GAS_LIGHT_MATERIAL_ON
EffectSound m_SoundBurningLoop
override void OnWorkStop()
const string SOUND_TURN_OFF
const string SOUND_TURN_ON
override void OnSwitchOff()
const string GAS_LIGHT_MATERIAL_OFF
proto native CGame GetGame()