1529 {
1530 switch (animSource)
1531 {
1532 case "seatdriver":
1533 case "seatcodriver":
1535 if (phase == 0)
1537 else
1539
1540 if (sound)
1542
1543 break;
1544 }
1545 }
string m_CarSeatShiftInSound
string m_CarSeatShiftOutSound
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Wrapper class for managing sound through SEffectManager.
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Manager class for managing Effect (EffectParticle, EffectSound)
class JsonUndergroundAreaTriggerData GetPosition