DayZ 1.27
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◆ HandleDoorsSound()

void HandleDoorsSound ( string animSource,
float phase )
protected

См. определение в файле CarScript.c строка 1505

1506 {
1507 switch (animSource)
1508 {
1509 case "doorsdriver":
1510 case "doorscodriver":
1511 case "doorscargo1":
1512 case "doorscargo2":
1513 case "doorshood":
1514 case "doorstrunk":
1515 EffectSound sound;
1516 if (phase == 0)
1518 else
1520
1521 if (sound)
1522 sound.SetAutodestroy(true);
1523
1524 break;
1525 }
1526 }
string m_CarDoorCloseSound
Определения CarScript.c:214
string m_CarDoorOpenSound
Определения CarScript.c:213
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9

Перекрестные ссылки GetPosition, m_CarDoorCloseSound, m_CarDoorOpenSound, SEffectManager::PlaySound() и EffectSound::SetAutodestroy().

Используется в OnAnimationPhaseStarted().