DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ EEHitBy()

override void EEHitBy ( TotalDamageResult damageResult,
int damageType,
EntityAI source,
int component,
string dmgZone,
string ammo,
vector modelPos,
float speedCoef )
protected

См. определение в файле CarScript.c строка 493

494 {
495 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
496
499 }
void ForceUpdateLightsStart()
Определения CarScript.c:2693
void ForceUpdateLightsEnd()
Определения CarScript.c:2702
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native CGame GetGame()
const int CALL_CATEGORY_GAMEPLAY
Определения tools.c:10

Перекрестные ссылки CALL_CATEGORY_GAMEPLAY, ScriptCallQueue::CallLater(), component, ForceUpdateLightsEnd(), ForceUpdateLightsStart(), CGame::GetCallQueue() и GetGame().