DayZ 1.27
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◆ OnInputBufferEvent()

void MissionBase::OnInputBufferEvent ( bool state)
inlineprotected

См. определение в файле missionGameplay.c строка 1648

1649 {
1650 if (m_InputBufferFull != state)
1651 {
1652 m_InputBufferFull = state;
1654 {
1655 if (GetGame().GetUIManager().GetMenu() && GetGame().GetUIManager().GetMenu().GetID() == MENU_INVENTORY)
1656 {
1658 }
1659
1661
1664 }
1665 }
1666 }
int GetID()
Get the ID registered in SEffectManager.
Определения Effect.c:536
proto native UIManager GetUIManager()
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native Mission GetMission()
void HideInventory()
Определения gameplay.c:809
UIManager GetUIManager()
Определения missionGameplay.c:179
void InputBufferCheck()
Определения missionGameplay.c:1668
UIScriptedMenu m_ConnectionMenu
Определения missionGameplay.c:54
bool m_InputBufferFull
Определения missionGameplay.c:53
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native UIScriptedMenu EnterScriptedMenu(int id, UIMenuPanel parent)
Create & open menu with specific id (see MenuID) and set its parent.
bool CloseAll()
Close all opened menus.
Определения UIManager.c:78
proto native CGame GetGame()
const int MENU_CONNECTION_DIALOGUE
Определения constants.c:215
const int MENU_INVENTORY
Определения constants.c:180
const int CALL_CATEGORY_GAMEPLAY
Определения tools.c:10

Перекрестные ссылки CALL_CATEGORY_GAMEPLAY, ScriptCallQueue::CallLater(), UIManager::CloseAll(), UIManager::EnterScriptedMenu(), CGame::GetCallQueue(), GetGame(), GetID(), CGame::GetMission(), CGame::GetUIManager(), GetUIManager(), Mission::HideInventory(), InputBufferCheck(), m_ConnectionMenu, m_InputBufferFull, MENU_CONNECTION_DIALOGUE и MENU_INVENTORY.

Используется в OnEvent().