1255 {
1257 {
1258 return;
1259 }
1260
1262
1263 if (
g_Game.IsClient() &&
g_Game.GetGameState() != DayZGameState.IN_GAME )
1264 {
1265 return;
1266 }
1267
1270 {
1271 return;
1272 }
1273
1275
1276
1278 if (!menu || !menu.IsVisible())
1279 {
1280 return;
1281 }
1282
1285
1287 }
int GetID()
Get the ID registered in SEffectManager.
override void AddActiveInputExcludes(array< string > excludes)
Adds one or more exclude groups to disable and refreshes excludes.
override bool IsPlayerRespawning()
override void AddActiveInputRestriction(int restrictor)
Adds one input restriction (specific behaviour oudside regular excludes, defined below)
proto native UIScriptedMenu EnterScriptedMenu(int id, UIMenuPanel parent)
Create & open menu with specific id (see MenuID) and set its parent.
proto native CGame GetGame()