1263 {
1265 {
1266 return;
1267 }
1268
1270
1271 if (
g_Game.IsClient() &&
g_Game.GetGameState() != DayZGameState.IN_GAME )
1272 {
1273 return;
1274 }
1275
1276 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
1278 {
1279 return;
1280 }
1281
1283
1284
1286 if (!menu || !menu.IsVisible())
1287 {
1288 return;
1289 }
1290
1293
1295 }
override void AddActiveInputExcludes(array< string > excludes)
Adds one or more exclude groups to disable and refreshes excludes.
override bool IsPlayerRespawning()
override void AddActiveInputRestriction(int restrictor)
Adds one input restriction (specific behaviour oudside regular excludes, defined below)
proto native UIScriptedMenu EnterScriptedMenu(int id, UIMenuPanel parent)
Create & open menu with specific id (see MenuID) and set its parent.