1245 {
1247 {
1248 return;
1249 }
1250
1252
1253 if (
g_Game.IsClient() &&
g_Game.GetGameState() != DayZGameState.IN_GAME )
1254 {
1255 return;
1256 }
1257
1260 {
1261 return;
1262 }
1263
1265
1266
1268 if (!menu || !menu.IsVisible())
1269 {
1270 return;
1271 }
1272
1275
1277 }
int GetID()
Get the ID registered in SEffectManager.
override void AddActiveInputExcludes(array< string > excludes)
Adds one or more exclude groups to disable and refreshes excludes.
override bool IsPlayerRespawning()
override void AddActiveInputRestriction(int restrictor)
Adds one input restriction (specific behaviour oudside regular excludes, defined below)
proto native UIScriptedMenu EnterScriptedMenu(int id, UIMenuPanel parent)
Create & open menu with specific id (see MenuID) and set its parent.
proto native CGame GetGame()