См. определение в файле missionServer.c строка 466
467 {
468 if (player)
469 {
470 bool is_personal_light = !
g_Game.ServerConfigGetInt(
"disablePersonalLight");
471 Param1<bool> personal_light_toggle = new Param1<bool>(is_personal_light);
472 g_Game.RPCSingleParam(player,
ERPCs.RPC_TOGGLE_PERSONAL_LIGHT, personal_light_toggle,
true, player.GetIdentity());
473 }
474 else
475 {
476 Error(
"Error! Player was not initialized at the right time. Thus cannot send RPC command to enable or disable personal light!");
477 }
478 }
void Error(string err)
Messagebox with error message.
Перекрестные ссылки Error() и g_Game.
Используется в OnEvent().