228 {
229 if( mute_list && mute_list.Count() > 0 )
230 {
231 ScriptRPC rpc = new ScriptRPC();
232 rpc.
Write(mute_list);
233 rpc.
Send(null,
ERPCs.RPC_USER_SYNC_PERMISSIONS,
true, null);
234 }
235 }
proto native void Send(Object target, int rpc_type, bool guaranteed, PlayerIdentity recipient=NULL)
Initiate remote procedure call. When called on client, RPC is evaluated on server; When called on ser...
proto bool Write(void value_out)