20 if (player.GetModifiersManager().IsModifierActive(
eModifiers.MDF_WOUND_INFECTION1))
30 if (player.GetModifiersManager().IsModifierActive(
eModifiers.MDF_WOUND_INFECTION1))
36 return super.GrowDuringMedicalDrugsAttack(drugType, player);
void AgentBase()
how fast the agent dies off when not potent enough to grow(per sec)
float m_DieOffSpeed
grow when player's immune system is at this level or lower
float m_TransferabilityIn
how fast the agent grows when potent enough to grow
EStatLevels m_Potency
[0..1], 0 means antibiotics have full effect, 1 means no effect
int m_MaxCount
multiplier for agents digested in the player stomach from an infected item(agents_transfered = digest...
float m_TransferabilityOut
to the player
float m_AntibioticsResistance
transferibility airborne out
override float GetAntibioticsResistanceEx(PlayerBase player)
override bool GrowDuringMedicalDrugsAttack(EMedicalDrugsType drugType, PlayerBase player)
static const float RESISTANCE_STAGE_1
static const float RESISTANCE_STAGE_2