DayZ 1.29
DayZ Explorer by KGB
 
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Класс WoundAgent
+ Граф наследования:WoundAgent:

Закрытые члены

override void Init ()
 
override float GetAntibioticsResistanceEx (PlayerBase player)
 
override bool GrowDuringMedicalDrugsAttack (EMedicalDrugsType drugType, PlayerBase player)
 
- Закрытые члены унаследованные от AgentBase
void AgentBase ()
 how fast the agent dies off when not potent enough to grow(per sec)
 
void InitDefaults ()
 
void Init ()
 
int GetAgentType ()
 
float GetDieOffSpeedEx (PlayerBase player)
 
EStatLevels GetPotencyEx (PlayerBase player)
 
float GetInvasibilityEx (PlayerBase player)
 
float GetDigestibilityEx (PlayerBase player)
 
EStatLevels GetPotency ()
 
float GetDieOffSpeed ()
 
float GetAntiboticsResistance ()
 
float GetAntibioticsResistanceEx (PlayerBase player)
 
float GetDrugResistance (EMedicalDrugsType drugType, PlayerBase player)
 
float GetInvasibility ()
 
bool GrowDuringMedicalDrugsAttack (EMedicalDrugsType drugType, PlayerBase player)
 should this agent grow based on invasibility even during usage of specific medical drugs attack
 
float GetDigestibility ()
 
float CalculateAutoinfectProbability (float userprob)
 
bool AutoinfectCheck (float deltaT, PlayerBase player)
 
bool CanAutoinfectPlayer (PlayerBase player)
 
float GetTransferabilityIn ()
 
float GetTransferabilityOut ()
 
float GetTransferabilityAirOut ()
 
int GetMaxCount ()
 
int GetAutoinfectCount ()
 
string GetName ()
 
bool GrowDuringAntibioticsAttack (PlayerBase player)
 should this agent grow based on invasibility even during antibiotics attack
 

Закрытые статические данные

static const float RESISTANCE_STAGE_1 = 1
 
static const float RESISTANCE_STAGE_2 = 0.5
 

Дополнительные унаследованные члены

- Закрытые данные унаследованные от AgentBase
ref map< EMedicalDrugsType, floatm_DrugResistances = new map<EMedicalDrugsType, float>()
 [0..1], 0 means antibiotics have full effect, 1 means no effect - deprecated, use the m_DrugResistance map below for drug resistances
 
EStatLevels m_Potency = EStatLevels.MEDIUM
 
float m_DieOffSpeed = 1
 grow when player's immune system is at this level or lower
 

Подробное описание

См. определение в файле WoundAgent.c строка 1