DayZ 1.27
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◆ OnStoreSave()

void SymptomManager::OnStoreSave ( ParamsWriteContext ctx)
inlineprivate

См. определение в файле StateManager.c строка 623

624 {
625 array<int> m_SaveQueue = new array<int>;
626
627 for ( int i = 0; i < m_SymptomQueuePrimary.Count(); i++ )
628 {
629 if ( m_SymptomQueuePrimary.Get(i).IsPersistent() )
630 {
631 m_SaveQueue.Insert( m_SymptomQueuePrimary.Get(i).GetType() );
632 }
633 }
634
635 for ( i = 0; i < m_SymptomQueueSecondary.Count(); i++ )
636 {
637 if ( m_SymptomQueueSecondary.Get(i).IsPersistent() )
638 {
639 m_SaveQueue.Insert( m_SymptomQueueSecondary.Get(i).GetType() );
640 }
641 }
642
643 ctx.Write( m_SaveQueue );
644 }
proto bool Write(void value_out)
ref array< ref SymptomBase > m_SymptomQueueSecondary
Определения StateManager.c:54
ref array< ref SymptomBase > m_SymptomQueuePrimary
Определения StateManager.c:53

Перекрестные ссылки m_SymptomQueuePrimary, m_SymptomQueueSecondary и Serializer::Write().