DayZ 1.27
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◆ UncoverHead()

void ActionUncoverHeadSelf::UncoverHead ( PlayerBase target,
PlayerBase source )

См. определение в файле ActionUncoverHeadSelf.c строка 47

47 {
48 m_CallbackClass = ActionUncoverHeadSelfCB;
49 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_COVERHEAD_SELF;
50 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE;
51
52 m_Text = "#uncover_head";
53 }
54
55 override void CreateConditionComponents()
56 {
57 m_ConditionItem = new CCINone;
58 m_ConditionTarget = new CCTNone;
59 }
60
61 override bool HasTarget()
62 {
63 return false;
64 }
65
66 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
67 {
68 if ( IsWearingBurlap(player) )
69 return true;
70
71 return false;
72 }
73
74 override void OnFinishProgressServer( ActionData action_data )
75 {
int m_CommandUID
Определения ActionBase.c:31
int m_StanceMask
Определения ActionBase.c:33
ActionBase ActionData
Определения ActionBase.c:30
class ActionTargets ActionTarget
override void OnFinishProgressServer(ActionData action_data)
Определения ActionUncoverHeadSelf.c:74
bool IsWearingBurlap(PlayerBase player)
Определения ActionUncoverHeadSelf.c:80
override void CreateConditionComponents()
Определения ActionUncoverHeadSelf.c:55
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionUncoverHeadSelf.c:66
override bool HasTarget()
Определения ActionUncoverHeadSelf.c:61
Определения CCINone.c:2
Определения CCTNone.c:2
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602

Перекрестные ссылки m_CommandUID и m_StanceMask.