47 {
51
52 m_Text = "#uncover_head";
53 }
54
56 {
58 m_ConditionTarget =
new CCTNone;
59 }
60
62 {
63 return false;
64 }
65
67 {
69 return true;
70
71 return false;
72 }
73
75 {
class ActionTargets ActionTarget
override void OnFinishProgressServer(ActionData action_data)
bool IsWearingBurlap(PlayerBase player)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
DayZPlayerConstants
defined in C++