DayZ
1.27
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WeaponParticlesBase()
void OnParticleCreated::WeaponParticlesBase
(
ItemBase
muzzle_owner
,
string
config_OnFire_entry
)
См. определение в файле
WeaponParticles.c
строка
387
393
{
394
m_Particle = p;
395
}
396
397
Particle
GetParticle
()
398
{
399
return
m_Particle;
400
}
401
402
void
SetOverheatingLimitMin(
float
min)
403
{
404
m_OverheatingLimitMin = min;
405
}
406
407
void
SetOverheatingLimitMax(
float
max)
408
{
409
m_OverheatingLimitMax = max;
410
}
411
412
float
GetOverheatingLimitMin()
413
{
414
return
m_OverheatingLimitMin;
415
}
416
417
float
GetOverheatingLimitMax()
418
{
419
return
m_OverheatingLimitMax;
420
}
421
422
void
SetParticleParams(
int
particle_id
,
Object
parent,
vector
local_pos,
vector
local_ori)
423
{
424
m_ParticleID =
particle_id
;
425
m_Parent
= parent;
426
m_LocalPos
= local_pos;
427
m_LocalOri
= local_ori;
428
}
429
430
int
GetParticleID()
431
{
432
return
m_ParticleID;
433
}
434
435
Object
GetParticleParent()
436
{
437
return
m_Parent
;
438
}
439
440
vector
GetParticlePos()
441
{
442
return
m_LocalPos
;
443
}
444
445
vector
GetParticleOri()
446
{
447
return
m_LocalOri
;
448
}
449
}
m_LocalPos
vector m_LocalPos
Cached local pos.
Определения
Effect.c:60
m_LocalOri
vector m_LocalOri
Local orientation set by SetAttachedLocalOri, only used by EffectParticle.
Определения
Effect.c:62
GetParticle
proto native ParticleSource GetParticle(int index)
Manually get the particle at index.
m_Parent
Widget m_Parent
Определения
SizeToChild.c:92
particle_id
int particle_id
Определения
SmokeSimulation.c:28
Object
Определения
ObjectTyped.c:2
Particle
Legacy way of using particles in the game.
Определения
Particle.c:7
vector
Определения
EnConvert.c:106
Ishodniki
scripts
4_World
Entities
WeaponParticles.c
Создано системой
1.13.2