DayZ 1.27
DayZ Explorer by KGB
 
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◆ WeaponParticlesBase()

void OnParticleCreated::WeaponParticlesBase ( ItemBase muzzle_owner,
string config_OnFire_entry )

См. определение в файле WeaponParticles.c строка 387

393 {
394 m_Particle = p;
395 }
396
398 {
399 return m_Particle;
400 }
401
402 void SetOverheatingLimitMin(float min)
403 {
404 m_OverheatingLimitMin = min;
405 }
406
407 void SetOverheatingLimitMax(float max)
408 {
409 m_OverheatingLimitMax = max;
410 }
411
412 float GetOverheatingLimitMin()
413 {
414 return m_OverheatingLimitMin;
415 }
416
417 float GetOverheatingLimitMax()
418 {
419 return m_OverheatingLimitMax;
420 }
421
422 void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
423 {
424 m_ParticleID = particle_id;
425 m_Parent = parent;
426 m_LocalPos = local_pos;
427 m_LocalOri = local_ori;
428 }
429
430 int GetParticleID()
431 {
432 return m_ParticleID;
433 }
434
435 Object GetParticleParent()
436 {
437 return m_Parent;
438 }
439
440 vector GetParticlePos()
441 {
442 return m_LocalPos;
443 }
444
445 vector GetParticleOri()
446 {
447 return m_LocalOri;
448 }
449}
vector m_LocalPos
Cached local pos.
Определения Effect.c:60
vector m_LocalOri
Local orientation set by SetAttachedLocalOri, only used by EffectParticle.
Определения Effect.c:62
proto native ParticleSource GetParticle(int index)
Manually get the particle at index.
Widget m_Parent
Определения SizeToChild.c:92
int particle_id
Определения SmokeSimulation.c:28
Определения ObjectTyped.c:2
Legacy way of using particles in the game.
Определения Particle.c:7
Определения EnConvert.c:106