DayZ 1.29
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CraftChristmasLightsHeadband.c
См. документацию.
1class CraftChristmasLightsHeadband extends RecipeBase
2{
3 override void Init()
4 {
5 m_Name = "#STR_CraftChristmasHeadbandLights0";
6 m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
7 m_AnimationLength = 1.5;//animation length in relative time units
8 m_Specialty = -0.02;// value > 0 for roughness, value < 0 for precision
9
10
11 //conditions
12 m_MinDamageIngredient[0] = -1;//-1 = disable check
13 m_MaxDamageIngredient[0] = 3;//-1 = disable check
14
15 m_MinQuantityIngredient[0] = -1;//-1 = disable check
16 m_MaxQuantityIngredient[0] = -1;//-1 = disable check
17
18 m_MinDamageIngredient[1] = -1;//-1 = disable check
19 m_MaxDamageIngredient[1] = 3;//-1 = disable check
20
21 m_MinQuantityIngredient[1] = -1;//-1 = disable check
22 m_MaxQuantityIngredient[1] = -1;//-1 = disable check
23 //----------------------------------------------------------------------------------------------------------------------
24
25 //INGREDIENTS
26 //ingredient 1
27 InsertIngredient(0,"ChristmasHeadband_Trees");//you can insert multiple ingredients this way
28 InsertIngredient(0,"ChristmasHeadband_Antlers");//you can insert multiple ingredients this way
29 InsertIngredient(0,"ChristmasHeadband_Gingerbread");//you can insert multiple ingredients this way
30
31 m_IngredientAddHealth[0] = 0;// 0 = do nothing
32 m_IngredientSetHealth[0] = -1; // -1 = do nothing
33 m_IngredientAddQuantity[0] = 0;// 0 = do nothing
34 m_IngredientDestroy[0] = true;//true = destroy, false = do nothing
35 m_IngredientUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this ingredient
36
37 //ingredient 2
38 InsertIngredient(1,"XmasLights");//you can insert multiple ingredients this way
39
40 m_IngredientAddHealth[1] = 0;// 0 = do nothing
41 m_IngredientSetHealth[1] = -1; // -1 = do nothing
42 m_IngredientAddQuantity[1] = 0;// 0 = do nothing
43 m_IngredientDestroy[1] = true;// false = do nothing
44 m_IngredientUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this ingredient
45 //----------------------------------------------------------------------------------------------------------------------
46
47 AddResult("ChristmasHeadband"); // add results here
48
49 m_ResultSetFullQuantity[0] = false; // true = set full quantity, false = do nothing
50 m_ResultSetQuantity[0] = -1; // -1 = do nothing
51 m_ResultSetHealth[0] = -1; // -1 = do nothing
52 m_ResultInheritsHealth[0] = -1; // (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this resu
53 m_ResultInheritsColor[0] = 0; // (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and confi
54 m_ResultToInventory[0] = -2; // (value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredien
55 m_ResultReplacesIngredient[0] = -1; // (value) == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
56
57 }
58
59 override bool CanDo(ItemBase ingredients[], PlayerBase player)//final check for recipe's validity
60 {
61 ItemBase ingredient2 = ingredients[1];
62
63 if( ingredient2.IsEmpty() )
64 {
65 return true;
66 }
67 else
68 {
69 return false;
70 }
71 }
72};
string m_Name
Определения 3_Game/DayZ/InventoryItemType.c:34
int m_ResultReplacesIngredient[MAXIMUM_RESULTS]
Определения RecipeBase.c:62
int m_ResultToInventory[MAXIMUM_RESULTS]
Определения RecipeBase.c:59
bool m_IngredientUseSoftSkills[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:48
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:49
bool m_IsInstaRecipe
Определения RecipeBase.c:40
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:51
int m_ResultInheritsHealth[MAXIMUM_RESULTS]
Определения RecipeBase.c:60
float m_Specialty
Определения RecipeBase.c:39
void AddResult(string item)
Определения RecipeBase.c:198
int m_ResultInheritsColor[MAXIMUM_RESULTS]
Определения RecipeBase.c:61
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:45
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:44
float m_ResultSetQuantity[MAXIMUM_RESULTS]
Определения RecipeBase.c:56
bool m_ResultSetFullQuantity[MAXIMUM_RESULTS]
Определения RecipeBase.c:55
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=BASE_CRAFT_ANIMATION_ID, bool showItem=false)
Определения RecipeBase.c:159
float m_ResultSetHealth[MAXIMUM_RESULTS]
Определения RecipeBase.c:57
float m_AnimationLength
Определения RecipeBase.c:38
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:46
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:50
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:43
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:52
Определения PlayerBaseClient.c:2
override bool CanDo(ItemBase ingredients[], PlayerBase player)
Определения CraftChristmasLightsHeadband.c:59
override void Init()
Определения CraftChristmasLightsHeadband.c:3
Определения AttachHolster.c:2