DayZ 1.28
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CraftBaseBallBatNailed.c
См. документацию.
1class CraftBaseBallBatNailed extends RecipeBase
2{
3 override void Init()
4 {
5 m_Name = "#STR_CraftBaseBallBatNailed0";
6 m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
7 m_AnimationLength = 1;//animation length in relative time units
8 m_Specialty = 0.02;// value > 0 for roughness, value < 0 for precision
9
10 //conditions
15
20
21
22 //ingredient 1
23 InsertIngredient(0,"Nail");//you can insert multiple ingredients this way
24
26 m_IngredientSetHealth[0] = -1; // -1 = do nothing
28 m_IngredientDestroy[0] = false;
29 m_IngredientUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this ingredient
30
31 //ingredient 2
32 InsertIngredient(1,"BaseballBat");//you can insert multiple ingredients this way
33
35 m_IngredientSetHealth[1] = -1; // -1 = do nothing
37 m_IngredientDestroy[1] = true;
38 m_IngredientUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this ingredient
39
40 // crafting multiple results
41 //AddResult("CombatKnife");//additional results, must be processed individually in Do method (as "results" parameter)
42
43
44 AddResult("NailedBaseballBat");//single result
46 m_ResultSetQuantity[0] = -1;
47 m_ResultSetHealth[0] = -1;
48 m_ResultInheritsHealth[0] = 1;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
49 m_ResultInheritsColor[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
50 m_ResultToInventory[0] = 1; //(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
51 m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
52 m_ResultReplacesIngredient[0] = 1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
53 }
54
55 override bool CanDo(ItemBase ingredients[], PlayerBase player)
56 {
57 return true;
58 }
59};
int m_ResultReplacesIngredient[MAXIMUM_RESULTS]
Определения RecipeBase.c:62
int m_ResultToInventory[MAXIMUM_RESULTS]
Определения RecipeBase.c:59
bool m_IngredientUseSoftSkills[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:48
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:49
bool m_IsInstaRecipe
Определения RecipeBase.c:40
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:51
int m_ResultInheritsHealth[MAXIMUM_RESULTS]
Определения RecipeBase.c:60
float m_Specialty
Определения RecipeBase.c:39
void AddResult(string item)
Определения RecipeBase.c:198
int m_ResultInheritsColor[MAXIMUM_RESULTS]
Определения RecipeBase.c:61
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:45
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:44
float m_ResultSetQuantity[MAXIMUM_RESULTS]
Определения RecipeBase.c:56
bool m_ResultSetFullQuantity[MAXIMUM_RESULTS]
Определения RecipeBase.c:55
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=BASE_CRAFT_ANIMATION_ID, bool showItem=false)
Определения RecipeBase.c:159
float m_ResultSetHealth[MAXIMUM_RESULTS]
Определения RecipeBase.c:57
float m_AnimationLength
Определения RecipeBase.c:38
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:46
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:50
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:43
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:52
bool m_ResultUseSoftSkills[MAXIMUM_RESULTS]
Определения RecipeBase.c:63
class SyncedValue m_Name
Определения PlayerBaseClient.c:2
override bool CanDo(ItemBase ingredients[], PlayerBase player)
Определения CraftBaseBallBatNailed.c:55
override void Init()
Определения CraftBaseBallBatNailed.c:3
Определения AttachHolster.c:2