DayZ 1.30
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DeCraftCarrierComplete.c
См. документацию.
1class DeCraftCarrierComplete extends RecipeBase
2{
3 override void Init()
4 {
5 m_Name = "#STR_breakdown0";
6 m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
7 m_AnimationLength = 0.5;//animation length in relative time units
8 m_Specialty = 0.02;// value > 0 for roughness, value < 0 for precision
9
10
11 //conditions
12 m_MinDamageIngredient[0] = -1;//-1 = disable check
13 m_MaxDamageIngredient[0] = 3;//-1 = disable check
14
15 m_MinQuantityIngredient[0] = -1;//-1 = disable check
16 m_MaxQuantityIngredient[0] = -1;//-1 = disable check
17
18 m_MinDamageIngredient[1] = -1;//-1 = disable check
19 m_MaxDamageIngredient[1] = 3;//-1 = disable check
20
21 m_MinQuantityIngredient[1] = -1;//-1 = disable check
22 m_MaxQuantityIngredient[1] = -1;//-1 = disable check
23 //----------------------------------------------------------------------------------------------------------------------
24
25 //INGREDIENTS
26 //ingredient 1
27 InsertIngredient(0,"PlateCarrierComplete");//you can insert multiple ingredients this way
28
29 m_IngredientAddHealth[0] = 0;// 0 = do nothing
30 m_IngredientSetHealth[0] = -1; // -1 = do nothing
31 m_IngredientAddQuantity[0] = 0;// 0 = do nothing
32 m_IngredientDestroy[0] = true;//true = destroy, false = do nothing
33 m_IngredientUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this ingredient
34
35 //ingredient 2
36 InsertIngredient(1,"Sickle");//you can insert multiple ingredients this way
37 InsertIngredient(1,"KukriKnife");
38 InsertIngredient(1,"FangeKnife");
39 InsertIngredient(1,"Hacksaw");
40 InsertIngredient(1,"KitchenKnife");
41 InsertIngredient(1,"SteakKnife");
42 InsertIngredient(1,"HayHook");
43 InsertIngredient(1,"StoneKnife");
44 InsertIngredient(1,"Cleaver");
45 InsertIngredient(1,"CombatKnife");
46 InsertIngredient(1,"Jambiya");
47 InsertIngredient(1,"HuntingKnife");
48 InsertIngredient(1,"Machete");
49 InsertIngredient(1,"CrudeMachete");
50 InsertIngredient(1,"OrientalMachete");
51 InsertIngredient(1,"Screwdriver");
52 InsertIngredient(1,"Crowbar");
53 InsertIngredient(1,"Pickaxe");
54 InsertIngredient(1,"WoodAxe");
55 InsertIngredient(1,"Hatchet");
56 InsertIngredient(1,"FirefighterAxe");
57 InsertIngredient(1,"Sword");
58 InsertIngredient(1,"AK_Bayonet");
59 InsertIngredient(1,"M9A1_Bayonet");
60 InsertIngredient(1,"Mosin_Bayonet");
61 InsertIngredient(1,"SKS_Bayonet");
62 InsertIngredient(1,"BoneKnife");
63 InsertIngredient(1,"Scimitar");
64 InsertIngredient(1,"DonerKnife");
65 InsertIngredient(1,"BrickTrowel");
66 InsertIngredient(1,"Akinaka");
67
68 m_IngredientAddHealth[1] = -5;// 0 = do nothing
69 m_IngredientSetHealth[1] = -1; // -1 = do nothing
70 m_IngredientAddQuantity[1] = 0;// 0 = do nothing
71 m_IngredientDestroy[1] = false;// false = do nothing
72 m_IngredientUseSoftSkills[1] = true;// set 'true' to allow modification of the values by softskills on this ingredient
73 //----------------------------------------------------------------------------------------------------------------------
74
75 //result1
76 AddResult("PlateCarrierBlank");//add results here
77
78 m_ResultSetFullQuantity[0] = false;//true = set full quantity, false = do nothing
79 m_ResultSetQuantity[0] = -1;//-1 = do nothing
80 m_ResultSetHealth[0] = -1;//-1 = do nothing
81 m_ResultInheritsHealth[0] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
82 m_ResultInheritsColor[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
83 m_ResultToInventory[0] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
84 m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
85 m_ResultReplacesIngredient[0] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
86
87 //result2
88 AddResult("CarrierHolsterSolo");//add results here
89
90 m_ResultSetFullQuantity[1] = false;//true = set full quantity, false = do nothing
91 m_ResultSetQuantity[1] = -1;//-1 = do nothing
92 m_ResultSetHealth[1] = -1;//-1 = do nothing
93 m_ResultInheritsHealth[1] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
94 m_ResultInheritsColor[1] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
95 m_ResultToInventory[1] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
96 m_ResultUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this result
97 m_ResultReplacesIngredient[1] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
98
99 //result3
100 AddResult("CarrierPouches");//add results here
101
102 m_ResultSetFullQuantity[2] = false;//true = set full quantity, false = do nothing
103 m_ResultSetQuantity[2] = -1;//-1 = do nothing
104 m_ResultSetHealth[2] = -1;//-1 = do nothing
105 m_ResultInheritsHealth[2] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
106 m_ResultInheritsColor[2] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
107 m_ResultToInventory[2] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
108 m_ResultUseSoftSkills[2] = false;// set 'true' to allow modification of the values by softskills on this result
109 m_ResultReplacesIngredient[2] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
110 }
111
112 override bool CanDo(ItemBase ingredients[], PlayerBase player)//final check for recipe's validity
113 {
114 ItemBase ingredient1 = ingredients[0];
115
116 if( ingredient1.IsEmpty())
117 {
118 return true;
119 }
120 else
121 {
122 return false;
123 }
124 }
125};
string m_Name
Определения 3_Game/DayZ/InventoryItemType.c:34
int m_ResultReplacesIngredient[MAXIMUM_RESULTS]
Определения RecipeBase.c:62
int m_ResultToInventory[MAXIMUM_RESULTS]
Определения RecipeBase.c:59
bool m_IngredientUseSoftSkills[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:48
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:49
bool m_IsInstaRecipe
Определения RecipeBase.c:40
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:51
int m_ResultInheritsHealth[MAXIMUM_RESULTS]
Определения RecipeBase.c:60
float m_Specialty
Определения RecipeBase.c:39
void AddResult(string item)
Определения RecipeBase.c:198
int m_ResultInheritsColor[MAXIMUM_RESULTS]
Определения RecipeBase.c:61
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:45
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:44
float m_ResultSetQuantity[MAXIMUM_RESULTS]
Определения RecipeBase.c:56
bool m_ResultSetFullQuantity[MAXIMUM_RESULTS]
Определения RecipeBase.c:55
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=BASE_CRAFT_ANIMATION_ID, bool showItem=false)
Определения RecipeBase.c:159
float m_ResultSetHealth[MAXIMUM_RESULTS]
Определения RecipeBase.c:57
float m_AnimationLength
Определения RecipeBase.c:38
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:46
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:50
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:43
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:52
bool m_ResultUseSoftSkills[MAXIMUM_RESULTS]
Определения RecipeBase.c:63
Определения PlayerBaseClient.c:2
override bool CanDo(ItemBase ingredients[], PlayerBase player)
Определения DeCraftCarrierComplete.c:112
override void Init()
Определения DeCraftCarrierComplete.c:3
Определения AttachHolster.c:2