DayZ 1.27
DayZ Explorer by KGB
 
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◆ OnTick()

override void PoisoningMdfr::OnTick ( PlayerBase player,
float deltaT )
inlineprivate

См. определение в файле Poisoning.c строка 59

60 {
61 int agentCount = player.m_AgentPool.GetSingleAgentCount(eAgents.FOOD_POISON);
62 if (agentCount <= AGENT_THRESHOLD_DEACTIVATE)
63 return;
64
65 int agentMax = PluginTransmissionAgents.GetAgentMaxCount(eAgents.FOOD_POISON);
66
67 float invertedAgentCountValue = Math.InverseLerp(0, agentMax, agentCount);
68 float chance = Math.Lerp(VOMIT_OCCURRENCES_MIN, VOMIT_OCCURRENCES_MAX, invertedAgentCountValue);
69 chance = (chance / 300) * deltaT;
70
71 if (Math.RandomFloat01() < chance)
72 {
73 SymptomBase symptom = player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_VOMIT);
74 if (symptom)
75 {
76 CachedObjectsParams.PARAM1_FLOAT.param1 = 30.0 * invertedAgentCountValue;
77 symptom.SetParam(CachedObjectsParams.PARAM1_FLOAT);
78 symptom.SetDuration(Math.Max(3.0, 10 * invertedAgentCountValue));
79 //player.m_AgentPool.ReduceAgent(eAgents.FOOD_POISON, 100.0 * invertedAgentCountValue);
80 player.m_AgentPool.ReduceAgent(eAgents.FOOD_POISON, 60);
81 if (m_Player.GetStatWater().Get() > (WATER_DRAIN_FROM_VOMIT))
82 m_Player.GetStatWater().Add(-1 * WATER_DRAIN_FROM_VOMIT);
83 if (m_Player.GetStatEnergy().Get() > (ENERGY_DRAIN_FROM_VOMIT))
84 m_Player.GetStatEnergy().Add(-1 * ENERGY_DRAIN_FROM_VOMIT);
85
86 player.GetStaminaHandler().ActivateRecoveryModifier(EStaminaMultiplierTypes.VOMIT_EXHAUSTION);
87 player.GetStaminaHandler().ActivateDepletionModifier(EStaminaMultiplierTypes.VOMIT_EXHAUSTION);
88
89 m_Exhaustion = true;
91 }
92 }
93
94 if (m_Exhaustion)
95 {
96 m_ExhaustionTimer += deltaT;
97 if (m_ExhaustionTimer >= 30 * invertedAgentCountValue)
98 {
99 player.GetStaminaHandler().DeactivateRecoveryModifier(EStaminaMultiplierTypes.VOMIT_EXHAUSTION);
100 player.GetStaminaHandler().DeactivateDepletionModifier(EStaminaMultiplierTypes.VOMIT_EXHAUSTION);
101
102 m_Exhaustion = false;
103 }
104 }
105 }
eAgents
Определения EAgents.c:3
DayZPlayer m_Player
Определения Hand_Events.c:42
EStaminaMultiplierTypes
Определения StaminaHandler.c:2
float m_ExhaustionTimer
Определения Poisoning.c:12
static const int VOMIT_OCCURRENCES_MIN
Определения Poisoning.c:6
static const int WATER_DRAIN_FROM_VOMIT
Определения Poisoning.c:9
bool m_Exhaustion
Определения Poisoning.c:13
static const int VOMIT_OCCURRENCES_MAX
Определения Poisoning.c:7
static const int AGENT_THRESHOLD_DEACTIVATE
Определения Poisoning.c:4
static const int ENERGY_DRAIN_FROM_VOMIT
Определения Poisoning.c:10
void SetDuration(float duration)
Определения StateBase.c:80
void SetParam(Param p)
Определения StateBase.c:105

Перекрестные ссылки AGENT_THRESHOLD_DEACTIVATE, ENERGY_DRAIN_FROM_VOMIT, Math::InverseLerp(), Math::Lerp(), m_Exhaustion, m_ExhaustionTimer, m_Player, Math::Max(), CachedObjectsParams::PARAM1_FLOAT, Math::RandomFloat01(), SymptomBase::SetDuration(), SymptomBase::SetParam(), VOMIT_OCCURRENCES_MAX, VOMIT_OCCURRENCES_MIN и WATER_DRAIN_FROM_VOMIT.