407 {
408 string cfgPath = "CfgVehicles SurvivorBase AnimEvents SoundWeapon ";
409
411
413 for(int i = 0; i < soundCount; i++)
414 {
415 string soundName;
417 string soundPath = cfgPath + soundName + " ";
418 AnimSoundEvent soundEvent = new AnimSoundEvent(soundPath);
419 if(soundEvent.IsValid())
421 }
422 }
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
ref array< ref AnimSoundEvent > m_animSoundEventsAttack
proto native CGame GetGame()