DayZ 1.26
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Файл MindStates.c

См. исходные тексты.

Структуры данных

class  InfectedSoundEventBase
 
class  MindStateSoundEventBase
 

Функции

class MindStateSoundEventBase extends InfectedSoundEventBase CalmIdleSoundEvent ()
 
override bool CanPlay ()
 
class CalmMoveSoundEvent extends MindStateSoundEventBase DisturbedIdleSoundEvent ()
 
void CalmMoveSoundEvent ()
 
class ChaseMoveSoundEvent extends MindStateSoundEventBase AlertedIdleSoundEvent ()
 
void ChaseMoveSoundEvent ()
 

Функции

◆ AlertedIdleSoundEvent()

56 {
58 m_ID = EInfectedSoundEventID.MINDSTATE_ALERTED_IDLE;
59 m_SoundSetNameRoot = "AlertedIdle";
60 }
class DynamicMusicLocationTypes m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition Effect.c:49
EInfectedSoundEventType
Definition InfectedSoundEventBase.c:2
EInfectedSoundEventID
Definition InfectedSoundEventHandler.c:2
string m_SoundSetNameRoot
Definition SoundEvents.c:91

Используется в InfectedSoundEventHandler().

◆ CalmIdleSoundEvent()

16 {
18 m_ID = EInfectedSoundEventID.MINDSTATE_CALM_IDLE;
19 m_SoundSetNameRoot = "CalmIdle";
20 }

Используется в InfectedSoundEventHandler().

◆ CalmMoveSoundEvent()

void CalmMoveSoundEvent ( )
36 {
38 m_ID = EInfectedSoundEventID.MINDSTATE_DISTURBED_IDLE;
39 m_SoundSetNameRoot = "DisturbedIdle";
40 }
41}

Перекрестные ссылки m_ID, m_SoundSetNameRoot и m_Type.

Используется в InfectedSoundEventHandler().

◆ CanPlay()

override bool CanPlay ( )
16 {
18 m_ID = EInfectedSoundEventID.MINDSTATE_CALM_IDLE;
19 m_SoundSetNameRoot = "CalmIdle";
20 }
21}
22
void CalmMoveSoundEvent()
Definition MindStates.c:36
Definition MindStates.c:24

Перекрестные ссылки m_ID, m_SoundSetNameRoot и m_Type.

◆ ChaseMoveSoundEvent()

void ChaseMoveSoundEvent ( )
56 {
58 m_ID = EInfectedSoundEventID.MINDSTATE_ALERTED_IDLE;
59 m_SoundSetNameRoot = "AlertedIdle";
60 }
61}

Перекрестные ссылки m_ID, m_SoundSetNameRoot и m_Type.

Используется в InfectedSoundEventHandler().

◆ DisturbedIdleSoundEvent()

36 {
38 m_ID = EInfectedSoundEventID.MINDSTATE_DISTURBED_IDLE;
39 m_SoundSetNameRoot = "DisturbedIdle";
40 }

Используется в InfectedSoundEventHandler().