744 {
745 bool result =
AddInventoryJuncture(player, item, dst, test_dst_occupancy, timeout_ms, userData);
746 #ifdef ENABLE_LOGGING
747 if ( LogManager.IsInventoryReservationLogEnable() )
748 {
749 Debug.InventoryReservationLog(
"STS = " + player.GetSimulationTimeStamp() +
" result: " + result +
" item:" + item +
" dst: " + InventoryLocation.DumpToStringNullSafe(dst),
"n/a" ,
"n/a",
"AddInventoryJuncture",player.ToString() );
750 }
751 #endif
752
753 return result;
754 }
proto native bool AddInventoryJuncture(Man player, notnull EntityAI item, InventoryLocation dst, bool test_dst_occupancy, int timeout_ms, Managed userData=null)