743 {
744 bool result =
AddInventoryJuncture(player, item, dst, test_dst_occupancy, timeout_ms, userData);
745 #ifdef ENABLE_LOGGING
746 if ( LogManager.IsInventoryReservationLogEnable() )
747 {
748 Debug.InventoryReservationLog(
"STS = " + player.GetSimulationTimeStamp() +
" result: " + result +
" item:" + item +
" dst: " + InventoryLocation.DumpToStringNullSafe(dst),
"n/a" ,
"n/a",
"AddInventoryJuncture",player.ToString() );
749 }
750 #endif
751
752 return result;
753 }
proto native bool AddInventoryJuncture(Man player, notnull EntityAI item, InventoryLocation dst, bool test_dst_occupancy, int timeout_ms, Managed userData=null)