DayZ 1.29
DayZ Explorer by KGB
 
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◆ AddInventoryJunctureEx()

bool CGame::AddInventoryJunctureEx ( Man player,
notnull EntityAI item,
InventoryLocation dst,
bool test_dst_occupancy,
int timeout_ms,
Managed userData = null )
inlineprivate

См. определение в файле Global/game.c строка 742

743 {
744 bool result = AddInventoryJuncture(player, item, dst, test_dst_occupancy, timeout_ms/*10000000*/, userData);
745 #ifdef ENABLE_LOGGING
746 if ( LogManager.IsInventoryReservationLogEnable() )
747 {
748 Debug.InventoryReservationLog("STS = " + player.GetSimulationTimeStamp() + " result: " + result + " item:" + item + " dst: " + InventoryLocation.DumpToStringNullSafe(dst), "n/a" , "n/a", "AddInventoryJuncture",player.ToString() );
749 }
750 #endif
751 //Print("Juncture - STS = " + player.GetSimulationTimeStamp() + " item:" + item + " dst: " + InventoryLocation.DumpToStringNullSafe(dst));
752 return result;
753 }
string Debug()
Определения CachedEquipmentStorageBase.c:29
proto native bool AddInventoryJuncture(Man player, notnull EntityAI item, InventoryLocation dst, bool test_dst_occupancy, int timeout_ms, Managed userData=null)

Перекрестные ссылки AddInventoryJuncture(), InventoryLocation::DumpToStringNullSafe(), Debug::InventoryReservationLog() и LogManager::IsInventoryReservationLogEnable().