228 {
231
232
239
240
245
246 m_fsm =
new WeaponFSM(
this);
247
252
253
254
265
272
274 }
enum FSMTransition WeaponTransition
enum FSMTransition WeaponEventBase
ref BulletHide_W4T m_hideB
int m_actionType
action to be played
ref WeaponCharging_CK m_onCK
ref WeaponEjectBullet_Cartridge_W4T m_onBE
ref WeaponFSM m_fsm
hierarchical parent state of this state (or null)
ref WeaponChambering_Cartridge m_chamber
ref WeaponStateBase m_start
source of the cartridge
ref WeaponEjectCasing_W4T m_onBEFireOut