292 {
295
296
303
304
309
310 m_fsm =
new WeaponFSM(
this);
311
316
326
333
335 }
void WeaponGuardHasAmmo(Weapon_Base w=NULL)
enum FSMTransition WeaponTransition
enum FSMTransition WeaponEventBase
ref BulletHide_W4T m_hideB
int m_actionType
action to be played
ref WeaponEjectBullet_Cartridge_W4T m_onBE
ref WeaponFSM m_fsm
hierarchical parent state of this state (or null)
ref WeaponChambering_Cartridge m_chamber
ref WeaponCharging_CK m_onCK
ref WeaponStateBase m_start
source of the cartridge
ref WeaponEjectCasing_W4T m_onBEFireOut