3419 {
3420 super.OnRPC(sender, rpc_type, ctx);
3421
3423 {
3424 switch (rpc_type)
3425 {
3426
3427 case ERPCs.RPC_BS_SKINNED_STATE:
3428 {
3429 Param1<bool> p_skinned_state= new Param1<bool>(false);
3430 if (ctx.
Read(p_skinned_state))
3431 {
3432 float state = p_skinned_state.param1;
3435 }
3436 break;
3437 }
3438
3439 case ERPCs.RPC_EXPLODE_EVENT:
3440 {
3441 OnExplodeClient();
3442 break;
3443 }
3444 }
3445 }
3446 }
void SetAsSkinnedClient()
ComponentBodyStaging GetCompBS()
Use this to access Body Staging component on dead character. Returns NULL if the given object lacks s...
proto bool Read(void value_in)
proto native CGame GetGame()