Структуры данных | |
| class | ActionOpenDoors |
Функции | |
| ActionOpenDoors ActionInteractBase | CheckIfDoorIsLocked () |
| void | ActionOpenDoors () |
| override void | CreateConditionComponents () |
| bool | CreatesNoise () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnStartServer (ActionData action_data) |
| override void | OnEndServer (ActionData action_data) |
| override bool | IsLockTargetOnUse () |
Переменные | |
| ref NoiseParams | m_NoisePar |