Структуры данных | |
class | ActionOpenDoors |
Функции | |
ActionOpenDoors ActionInteractBase | CheckIfDoorIsLocked () |
void | ActionOpenDoors () |
override void | CreateConditionComponents () |
bool | CreatesNoise () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnStartServer (ActionData action_data) |
override void | OnEndServer (ActionData action_data) |
override bool | IsLockTargetOnUse () |
Переменные | |
ref NoiseParams | m_NoisePar |