Структуры данных | |
class | Inventory_Base |
Функции | |
void | EmptySeedsPackLambda (EntityAI old_item, string new_item_type, PlayerBase player, int count) |
override void | CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item) |
override void | OnSuccess (EntityAI new_item) |
Переменные | |
class SeedPackBase extends Inventory_Base | m_ItemCount |
PlayerBase | m_Player |