Структуры данных | |
| class | Inventory_Base |
Функции | |
| void | EmptySeedsPackLambda (EntityAI old_item, string new_item_type, PlayerBase player, int count) |
| override void | CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item) |
| override void | OnSuccess (EntityAI new_item) |
Переменные | |
| class SeedPackBase extends Inventory_Base | m_ItemCount |
| PlayerBase | m_Player |