PPOperators
PP operators, specify operation between subsequent layers.
static const int L_0_NVG_GOGGLES
static const int PARAM_INTENSITY
static const int L_0_NVG_OPTIC
EV postprocess, does not directly use materials.
static const int L_0_NVG_GENERIC
static const int PARAM_INTENSITY
Eye Accomodation postprocess, does not directly use materials.
static const int PARAM_SHARPNESS
static const int PARAM_GRAINSIZE
FilmGrain - PostProcessEffectType.FilmGrain.
static const int L_23_NVG
static const int PARAM_COLORIZATIONCOLOR
Glow - PostProcessEffectType.Glow.
static const int PARAM_NOISE_MULT
static const int PARAM_LIGHT_MULT
g_Game.NightVissionLightParams, does not directly use materials. Controls light multiplication and fi...
static const int NV_UNDERGROUND_OPTICS
float ComputeSafeExposure(float baseExposure)
void SetUndergroundExposureCoef(float coef)
static const int NV_SANDSTORM_GLASSES
void OnStart(Param par=null)
const float NV_EXPOSURE_MAX
static const int NV_NO_BATTERY
static const int NV_UNDERGROUND_SANDSTORM_GLASSES
static const int NV_DAYTIME_PUMPKIN
static const int NV_DEFAULT_GLASSES
void ApplyOpticsProfile(float exposure, float noiseMult)
static const int NV_UNDERGROUND_GLASSES
static const int NV_DAYTIME_OPTICS
static const int NV_DAYTIME_GLASSES
static const int NV_SANDSTORM_PUMPKIN
static const int NV_UNDERGROUND_SANDSTORM_PUMPKIN
static const int NV_SANDSTORM_OPTICS
static const int NV_PUMPKIN
static const int NV_DEFAULT_OPTICS
void ApplyPumpkinProfile(float exposure, float noiseMult)
void ApplyGlassesProfile(float exposure, float noiseMult)
static const int NV_UNDERGROUND_PUMPKIN
void OnStop(Param par=null)
static const int NV_TRANSITIVE
static const int NV_UNDERGROUND_SANDSTORM_OPTICS
base, not to be used directly, would lead to layering collisions!
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
PostProcessEffectType
Post-process effect type.
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.