PPOperators
PP operators, specify operation between subsequent layers.
static const int L_0_NVG_GOGGLES
static const int PARAM_INTENSITY
static const int L_0_NVG_OPTIC
EV postprocess, does not directly use materials.
static const int L_0_NVG_GENERIC
static const int PARAM_INTENSITY
Eye Accomodation postprocess, does not directly use materials.
static const int PARAM_SHARPNESS
static const int PARAM_GRAINSIZE
FilmGrain - PostProcessEffectType.FilmGrain.
static const int L_23_NVG
static const int PARAM_COLORIZATIONCOLOR
Glow - PostProcessEffectType.Glow.
static const int PARAM_NOISE_MULT
static const int PARAM_LIGHT_MULT
g_Game.NightVissionLightParams, does not directly use materials. Controls light multiplication and fi...
void SetUndergroundExposureCoef(float coef)
void OnStart(Param par=null)
static const int NV_NO_BATTERY
static const int NV_DEFAULT_GLASSES
static const int NV_DAYTIME_OPTICS
static const int NV_PUMPKIN
static const int NV_DEFAULT_OPTICS
void OnStop(Param par=null)
static const int NV_TRANSITIVE
base, not to be used directly, would lead to layering collisions!
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
PostProcessEffectType
Post-process effect type.