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CupidsBoltSimulation.c
См. документацию.
1
class
CupidsBoltSimulation
:
Managed
2
{
3
protected
Particle
m_ParticleTail
;
4
5
void
OnFire
(
Entity
entity)
6
{
7
if
(
m_ParticleTail
)
8
m_ParticleTail
.Stop();
9
10
m_ParticleTail
=
ParticleManager
.GetInstance().PlayOnObject(
ParticleList
.
BOLT_CUPID_TAIL
, entity);
11
m_ParticleTail
.SetWiggle(7, 0.3);
12
}
13
14
void
~CupidsBoltSimulation
()
15
{
16
if
(
m_ParticleTail
)
17
m_ParticleTail
.Stop();
18
}
19
}
ParticleManager
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения
ParticleManager.c:88
CupidsBoltSimulation::OnFire
void OnFire(Entity entity)
Определения
CupidsBoltSimulation.c:5
CupidsBoltSimulation::~CupidsBoltSimulation
void ~CupidsBoltSimulation()
Определения
CupidsBoltSimulation.c:14
CupidsBoltSimulation::m_ParticleTail
Particle m_ParticleTail
Определения
CupidsBoltSimulation.c:3
CupidsBoltSimulation
Определения
CupidsBoltSimulation.c:2
Entity
Определения
Camera.c:2
Managed
TODO doc.
Определения
EnScript.c:118
Particle
Legacy way of using particles in the game.
Определения
Particle.c:7
ParticleList::BOLT_CUPID_TAIL
static const int BOLT_CUPID_TAIL
Cupid's bolt.
Определения
ParticleList.c:340
ParticleList
Определения
ParticleList.c:12
Ishodniki
scripts
4_World
Entities
Firearms
CupidsBoltSimulation.c
Создано системой
1.13.2