83 {
84 MotorbikePart part = MotorbikePart.Cast(item);
85 if (part)
86 {
87 float addOrRemove = 1;
88 if (detach)
89 addOrRemove = -1;
90
92 {
93 case "Motorbike_02_ShieldFront":
94 case "Motorbike_02_ShieldLeft":
95 case "Motorbike_02_ShieldRight":
97 break;
98 }
99 }
100
101 #ifdef DIAG_DEVELOPER
103 ErrorEx(
"m_HeatComfortOverride value is higher than GameConstants.ENVIRO_HEATCOMFORT_MOTORBIKE_TARGET_MAX, check config");
104 #endif
105
107 }
PlayerSpawnPreset slotName
float m_HeatComfortOverride