DayZ
1.30
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VehicleLightProfileBrakeAndReverse()
VehicleLightProfileRear
VehicleLightProfileBase
VehicleLightProfileBrakeAndReverse
(
)
См. определение в файле
VehicleLightProfileBase.c
строка
49
77
{
78
// These are just some default values which can be overwrittend down in the hierarchy.
79
// Reverse light only
80
m_SegregatedBrightness
= 2;
81
m_SegregatedRadius
= 10;
82
m_SegregatedAngle
= 180;
83
m_SegregatedColorRGB
=
Vector
(1.0, 1.0, 1.0);
84
85
// Brake & Revese lights combined
86
m_AggregatedBrightness
= 2.5;
87
m_AggregatedRadius
= 12;
88
m_AggregatedAngle
= 180;
89
m_AggregatedColorRGB
=
Vector
(1.0, 0.5, 0.5);
90
91
m_DaylightVisible
=
false
;
92
m_CastShadow
=
false
;
93
m_FlaresVisible
=
false
;
94
}
m_AggregatedAngle
float m_AggregatedAngle
Определения
VehicleLightProfileBase.c:49
m_SegregatedRadius
float m_SegregatedRadius
Определения
VehicleLightProfileBase.c:43
m_SegregatedBrightness
float m_SegregatedBrightness
Определения
VehicleLightProfileBase.c:42
m_SegregatedColorRGB
vector m_SegregatedColorRGB
Определения
VehicleLightProfileBase.c:45
m_AggregatedColorRGB
vector m_AggregatedColorRGB
Определения
VehicleLightProfileBase.c:50
m_DaylightVisible
bool m_DaylightVisible
Определения
VehicleLightProfileBase.c:35
m_SegregatedAngle
float m_SegregatedAngle
Определения
VehicleLightProfileBase.c:44
m_CastShadow
bool m_CastShadow
Определения
VehicleLightProfileBase.c:36
m_AggregatedRadius
float m_AggregatedRadius
Определения
VehicleLightProfileBase.c:48
m_AggregatedBrightness
float m_AggregatedBrightness
Определения
VehicleLightProfileBase.c:47
m_FlaresVisible
bool m_FlaresVisible
Определения
VehicleLightProfileBase.c:37
Vector
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
Ishodniki
scripts
4_World
DayZ
Entities
ScriptedLightBase
SpotLightBase
VehicleLightProfiles
VehicleLightProfileBase.c
Создано системой
1.13.2